Up early (relatively) for CGI modelling today, always fun and informative. Today was texturing and then using textures for specualr lighting maps, bump maps (yay), and transparency maps. I even made some renders to give an idea of the simple shapes that were used and how nice they started looking after some basic work. I say nice...
So just using a plane and a sphere in terms of geometry these were created (click to enlarge):
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