The Pixel Crush

-------------------------------------------|Digital Animation & Game Criticism|-------------------------------------------

Tuesday, 9 February 2010

Brickle

Up early (relatively) for CGI modelling today, always fun and informative. Today was texturing and then using textures for specualr lighting maps, bump maps (yay), and transparency maps. I even made some renders to give an idea of the simple shapes that were used and how nice they started looking after some basic work. I say nice...

So just using a plane and a sphere in terms of geometry these were created (click to enlarge):


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