Alan has been working on robot models based on the promotional illustrations for a while and its looking sweet.
Click to enlarge:
I'm sure you also recognise our old friend ambient occlusion as well :)
I've been collecting interesting articles to share with you all, the mystery people who read my blog, and its been a while so there's quite a few.
Fascinating thoughts on Roger Ebert's refusal to acknowledge videogames as an art form, and whether we should even care what he thinks.
The debut trailer for the pioneering That Game Company's "Journey". If its even half as evocative as Flower it'll be worth your time. And here is the creative director talking about a number of topics not usually covered in an developer interview.
BBC's Panorama created a sensationalist documentary that, while raising the dangers of addiction in certain personalities, attempted to pin the blame on videogames. While its probably not on iplayer any more there's plenty of outraged prose to browse on the blogosphere.
Discussion of viable ways of getting into the industry from going Indie to getting a job as part of a bigger developer.
The game whose tech everyone is talking about because of it's ridiculous accuracy when it comes to facial motion capture. L.A Noire looks to build on all the great detective gameplay and digital acting Heavy Rain started, and deliver in a slicker package that will appear to the less open minded majority.
An incredibly affecting flash game that only lasts about 10 minutes and does exactly what it says on the tin. You have once chance to play this game, no amount of refreshing your browser will change this, believe me: I tried, after massively screwing up. The permanence of consequence explored by this game mechanic is something rare in a small flash game, and a pleasant surprise.
A good talk from one of the creators of Narbacular Drop, the game student project that became Portal, that touches on the differences between education and the industry. Invaluable stuff.
A wonderfully diverse talk on innovation from a number of more prominent Indie game developers at a panel in 2007. Each says his piece before they discuss points from their respective presentations and generally cerebral debate follows.