Everything has been so fantastically busy I have neglected all sorts of things, including sleep, domestic responsibilities and the blog. So there won't be much poetic introspection in this post but I'll make up for it with "the Shiny's", as Tom calls them.
So with all the texturing done I can finally look to animation, or I would if I wasn't re-installing Maya because she misplaced her license, how thoughtless of her...
I now spend my Mondays and Fridays in the studio from 9 til 5 working on The Last Trophy with a fine team who have been great fun to work with/for, whilst also commanding an impressive work ethic that keeps me improving my skills. I have been charged with constructing some lighting set-ups for the cabin scene to begin with.
Using key frames from the storyboard I have been placing cameras around the scene to match the composition of the storyboard and begun to place lights to firstly fill the room. The are the obvious and necessary things like sunlight and the physical light sources like lamps and things, and then I have added strategic lights that act to bring out the details in the modelling and create a visual style that is more cinematic. I can't take credit for the gorgeous models and texturing as those were ready to go when I started.
This week's special moment: I have had my laptop in power saver mode for the last 5 days or so without realising, no wonder every render is taking an age, it's trying to save power...IDIOT.
This weeks interesting prose consists of two pieces, one on the importance of game mechanics that tie into the themes that the game is trying to express and does a good job of explaining why makes certain less appreciated titles more worthy than an initial glance would imply.
game mechanics and themes. And a second that explores the way games present morality and how when its less overt, its more affective. The game in question is Metro 2033 and while it does some very interesting things I found the lack of feedback frustrating, while I don't need a good and bad meter or renegade and paragon points, I wouldn't mind character interaction indicating their reaction, or clear consequences to my choices.