14th of January, negotiations begin...
David's initial design with directions |
My grand ambitions... |
...and unrealistic expectations |
Modelling begins |
Animation begins |
Manuscript ideas are protoyped |
An extreme example of the mental ray bevel shader |
A classy example of the mental ray bevel shader |
Many months pass- employment, side projects, and apathy prevent further progress.
16th of May, production resumes but quickly falters again. Creative dead ends and over ambition takes its toll.
Tuning peg, so far so good |
Cello Head? Just give up now. |
Many more months pass, same feeble excuses.
9th of October, David breaks radio silence and I threaten myself with a fictional deadline while he posits a real one.
Text and motion blur are introduced! |
Textures appear and I make use of little spheres to help me gauge how the materials are working. |
I use a layered shader to blend between paint and scratched metal. |
The layout of the scene |
A text change is requested, and the box gets the axe too |
Re-texturing and final logo |
Specular highlights: check. |
I use NUKE for the first time on a side project
Incredibly talented animator, met all the criteria given.
ReplyDeleteIncredibly talented animator, met all the criteria given.
ReplyDeleteIncredibly talented animator, met all the criteria given.
ReplyDeleteNice work Olly!
ReplyDelete