14th of January, negotiations begin...
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| David's initial design with directions |
| My grand ambitions... |
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| ...and unrealistic expectations |
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| Modelling begins |
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| Animation begins |
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| Manuscript ideas are protoyped |
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| An extreme example of the mental ray bevel shader |
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| A classy example of the mental ray bevel shader |
Many months pass- employment, side projects, and apathy prevent further progress.
16th of May, production resumes but quickly falters again. Creative dead ends and over ambition takes its toll.
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| Tuning peg, so far so good |
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| Cello Head? Just give up now. |
Many more months pass, same feeble excuses.
9th of October, David breaks radio silence and I threaten myself with a fictional deadline while he posits a real one.
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| Text and motion blur are introduced! |
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| Textures appear and I make use of little spheres to help me gauge how the materials are working. |
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| I use a layered shader to blend between paint and scratched metal. |
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| The layout of the scene |
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| A text change is requested, and the box gets the axe too |
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| Re-texturing and final logo |
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| Specular highlights: check. |
I use NUKE for the first time on a side project
















Incredibly talented animator, met all the criteria given.
ReplyDeleteIncredibly talented animator, met all the criteria given.
ReplyDeleteIncredibly talented animator, met all the criteria given.
ReplyDeleteNice work Olly!
ReplyDelete