I think I've finished my 3D environment. After initial doubts about the simplicity of my scene I pushed on and worked more and more detail into the environment and it looks a lot better for it. I also toned down some of the hideous colours after remembering Georg warned of this and tried to keep it to a defined palette. I also added some puddles in strategic places for some nice reflections which made me happy. I have spent way too much time on this project just experimenting with rendering techniques like ambient occlusion, final gather, caustics and global illumination; which is a bit redundant seeing as we're not allowed to use them in the final submission. I did however managed to tweak certain shaders glow attribute to create a nice softening effect. The thing I most struggled to model was the bed, partly because I made the mistake of modelling it all one thing thinking this would be neater and better practice. WRONG! its a pain to texture something using faces, I havn't used UV unwrapping at all, it makes my head hurt just thinking about it. I used several components when necessary thereafter.
Here is one of the intial, and very sparse, renders using maya's renderer before I switched to mental ray
As always click to enlarge:
I wanted to portray the warmth of the light contrasted with the cold of the prison cell.
I quite like this next one just for the softness of the shading and the gradual transition into darkness:
Here are some close ups of the various props and different angles of the environment.
Chamber Pot, Loo Roll & Puddle:
This is the final image minus whatever tweaks I add between now and submission: